![]() In these, you will be expected to work as a unit at pretty much all times. Sure, working as a duo, or more, will make it easier in reaching certain areas or doing certain things (an extra pair of hands always helps), but the levels made for cooperative play are the gems that make Sackboy's multiplayer all the more exciting. ![]() The reason for that is how the gameplay itself as a co-op experience is tailored around teamwork and puzzle solving, you won't be expected to do some crazy platforming or thrust into overwhelming combat - that's pretty much the Sackboy promise.Ĭonsidering Sackboy is built to be played as a solo title, bringing an extra player to a lot of the main story levels won't add all that much depth to the game. Between the simple mechanics and smaller yet detailed levels that eliminate the need for split-screen, you can easily throw someone of pretty much all gaming knowledge into the game, and they will probably be just fine. ![]() On the surface, this game really is exceptionally well designed as a co-op title. When you're all in the game, the next stage is teaching your co-op partner the intricacies, which for Sackboy basically means how to run, jump, smack and grab. That could be in the middle of a level or in the overworld, it really doesn't matter and doing so is as simple as just connecting another DualSense and then pressing X. Sackboy: A Big Adventure uses drop-in / drop-out local co-op, meaning you can add or take away players whenever you want. Today however, I have the equipment, so I recruited a partner and we headed off into the wonderful realm of Craftworld. Back in November, I covered this new Sumo Digital title and spoke about its adorable art style and how completely unique it is to the Little Big Planet experiences we have become accustomed to, but I never tested multiplayer due to the online being unavailable at launch and myself lacking a second DualSense controller to try locally. With Christmas and the holidays right around the corner, I recently took some time to check out an area of Sackboy: A Big Adventure that I wasn't able to dive into during my review.
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